So, a week ago I finished the first book in CL Werner's Warriors of the Chaos Wastes Omnibus, a trilogy of standalone novels set in the Old Warhammer World. The individual novels aren't really connected directly, so it's not an actual trilogy, but they do share the common theme of focusing on a few characters, well-known or not, from the Old World's Chaos faction. Now, Chaos, or the Ruinous powers, tends to be flat-out, over-the-top, and always horrifically evil, so these novels are a safe bet for when you're just out to have some fun.
You see, I just finished Gravity's Rainbow and I just wanted something easy, something quick and engaging, something as far away from the so-called 'literature' that everyone seems to want to put on a pedestal, no matter what its many, many flaws.
Yeah, I didn't like Gravity's Rainbow. I understand it is important, and I can distinguish some of the really good stuff in it, but it just did too much awful, awful shit for me to ever like it or even recommend it. Maybe I've got blinds on or something, unable to see genuinely awesome writing and structuring when I see it, or maybe it's just that I don't like page-long descriptions of oh-so-loving acts of paedophilia. But anyway, I'm very much of track, Gravity's Rainbow's for another time to talk about, or not at all, I haven't decided yet.
Wulfrik ended up being a nice, quick read, not without its flaws but enjoyable and interesting enough. Unfortunately I don't have a copy of Wulfrik yet, so I had to crack the spine on my Warriors of the Chaos Wastes omnibus to read it.
Cursed by the Gods for his arrogant boasting, Wulfrik the Wanderer has been set on a never-ending quest to seek out the world's strongest warriors. to vanquish them in mortal combat, and to offer up their skulls to the Dark Gods he so foolishly challenged.
A mighty warrior even before his curse, Wulfrik has been gifted with a magical longboat capable of travelling through the dark Daemonrealm that links all places, better to seek out his new offerings, and a gift of speech, allowing him understanding of all of the Old World's tongues, and a powerful magic, leaving anyone challenged by the mighty warrior unable to deny him a chance for combat.
Renowned as he is, hated and feared in equal measure, the wild warriors of Norsca flock to his command, eager for fame and riches, for an awesome death worthy of the attention of the Gods.
But before his hubris brought his doom down upon him, before the gifts, before the curse, Wulfrik was just a man, a man with hopes and dreams, and with a chance for love.
Always desperately seeking for a way to appease the Dark Gods, to cheat them if he can, in order to return to the life he'd envisioned for himself, Wulfrik listens to a sorceror's promises of an escape from his plight, and sets out on an epic quest to undo the Gods' awful curse.
Wulfrik was originally part of the Warhammer Heroes range, a series of novels detailing the origins for some of the Old World's most famous hero characters, and as such the novel kind of has a foregone conclusion. Maybe this is the reason why the prologue is one of those that I hate seeing in any story; you know the one, where we're actually being spoiled to events much, much later than where the novel actually begins. Maybe it's something that Werner felt he could get away with "Everyone knows how this is going to go, so why not show them our protagonist in his direst straits at about 80 percent into the novel." I don't know, I don't like the technique, its meant to wow the reader with excitement and spectacle so the author/ director can dial it back and take his time setting up his story in earlier chapters without having to worry much about boring the piss out of any regular viewer/ reader.
It's not as if there's no action at the start even, where we find Wulfrik and his crew of the moment hunting Yhetees in some frozen place somewhere. And this honestly would have been a more than decent opener.
Either way, foregone conclusion or not, Werner crams enough elements into the story to make it pretty much constantly engaging. Most notably there are Fire/ Chaos Dwarfs, a faction that has been sorely underused in the setting, and who were awesome to read about, endowed with a ruthless ingenuity and a culture built off of a mesh of steampunk and daemonism.
As our central characters pretty much all hail from the Chaos branch there's constant scheming going around with various characters working against Wulfrik for their own ends, all of which revolve pretty much around Hjordis, Wulfrik's love interest and princess of a sizable Norscan settlement.
The book moves fast and is fairly engaging throughout, and if there's one complaint I could make then it's that the ending ended up feeling a slight bit abrupt, where a few progression leaps seem to happen where events are skipped over that we should've maybe seen happen.
This might have been an attempt of Werner's to keep his protagonist likable, keeping the truly unconscionable evil shit off-page, showing the aftermath of certain events rather than showing us the point where Wulfrik goes irredeemably too far.
At the same time though, I wish we could've been given 'that scene', or at least that there had been a decent foreshadowing leading up to Wulfrik's decision, but as it was it felt a bit as if there was a part missing. It doesn't detract from the ending, and it might even add some proper alienation to Wulfrik's character, as we don't get to understand Wulfrik's reasoning, but we only get to see the aftermath of the violence, and it is jarring enough to finally put him beyond the reach of the reader's immediate comprehension and right into the status of a legendary character worthy of the forces of Chaos.
It's a good thing you've posted something new, as I was about to suggest another joint fountain pen review in order to get you to post something!
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