Very hard to write again. Been quiet too long.

Sunday 23 June 2019

Review: Perdition's Flame (audio drama)


Perdition's flame is the first audio drama from the Warhammer Horror range.
I'm not one for audio books or dramas but, drawn as I am to horror, and in particular keen to explore the 'Horror' aspect to the Warhammer license, I felt obligated to check this one out.

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A tiny bit of a rant here... Feel free to skip if you dislike me harping on about my ideas and negative responses to the audio format.

I dislike audio-dramas/books because it doesn't take much for me to get pulled straight out of the story, my bubble of immersion too easily punctured by even the smallest of things; off-kilter accents, stilted line-delivery, disharmony in dialogue, etc... but in this particular story I'm pleased to announce that I only gritted my teeth in absolute supreme irritation only once. In case you're interested: It is in Chapter 13, right at the 1-minute mark. You can't miss it.


The voice actors do a mixed bag of a job, their accents ranging from the bad to the flat-out excruciating. This might not be because of the actors themselves and rather because of the material they have to work with, the stereotype accents they have to deliver, or it might just be because of an inherent bias on my part, although I went into this story very open-minded and willing to be entertained.

And you know, this is probably what is always going to be my main gripe with audio-adaptations of any kind and the reason why this particular format just isn't for me. Prose can be perceived as perfect for the reader as it requires the imagination to fill in all the possible blanks, while auditory input from another party (not yourself, and thus alien to yourself) can cause, and very likely not in a way that is all that conducive to the listener, associations that might not be expected leading to negative reactions.

Every single one of the characters sounds like a stereotypical cliché, and not even the acceptable kind, and in fact they're all quite dubiously rendered by the voice actors. Our main character and narrator Vosk's thick and distinctly Russian/Vostroyan accent is mildly off-putting at first but due to a kind of stockholm-type syndrome, swiftly becomes comforting. Especially when we veer from his drawn-out tones into the nasal whines of the female characters who you'll be begging to shut the fuck up. Both Captain Brandon and Inquisitor Herryn are awful to listen to. Brandon's gutter-British and Herryn's upperclass entitlement ooze with every syllable out of the actor's mouths. If you're looking for subtle: this isn't it. Commander Treece, with barely a minute of dialogue to his name, isn't much worth mentioning either.

Honestly though, I'm not here to slag these people or their choice in profession off, so I won't be mentioning names, and you can just file all of the above under 'Levi just does not like audio dramas'.


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All of that being said.
The story was ok. It wasn't really worth being made an audio drama out of, but it was at least acceptable.

In a lonely cave, with a howling blizzard raging through the night outside, a Vostroyan guardsman sits in front of a fire and welcomes you to sit with him, to listen to his tale. He'll treat you to a tale of cowardice and redemption aboard a haunted ship, where voices whisper in urgent entreatment, and where the shadows wait in the darkness, patiently waiting for their chance to break free.
It is a tale of terror, of the risen dead spawned by the dark plague come for mankind. It is the tale of those that fight it. And it is a tale of an unknowable horror that can not possibly be contained.

In the grim licensed future of 40k there's not much chance of being surprised. Any and all plot developments must adhere to the rules of the setting, after all. And if you are well-versed in the lore, or if you've read a lot of the novels, chances are you can figure out story revolutions well in advance.
Worley knows this. and uses it to his advantage, managing to wrong-foot lore-enthusiasts and delivers an at least decent twist, in a story that threatened to become quite bog-standard 40k. As it turns out after the drama's close I actually found myself left with some questions, which is a good sign of my engagement with the story, or at least, with this particular lore aspect. I'm not sure how this would float with people completely new to 40k but I appreciated this element most.

As for horror, well... it definitely was not worthy of the Warhammer Horror label. It does make a point about horror in the Warhammer 40k universe (and which relates to the plot twist), but it's not explored enough, and as such, to any new listeners this point would be entirely lost, I think, making me wonder if anyone who's not already into the setting would actually have anything positive to take away from this.

A spoken story that has to last all of 70 minutes has a very limited amount of time to leave a good impression. This is genuinely a tall order. I don't think the Library should be trying to churn these out, and should instead be trying to make something truly unique, maybe something experimental, that'll validate audio dramas, and in particular, Warhammer Horror audio dramas.

 Imagine it: some kind of Barker-esque visionary who could create some new type of Horror, unseen and unheard of before, and drawing in legions of horror enthusiasts. The type of dark prodigy you sometimes read about in horror stories, the type that went mad and died or disappeared, leaving behind a secret, much sought-after body of work.

As it is now, this really isn't it. Hard pass.



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